Wednesday 27 March 2013

Dark Rooms

Dark rooms act as an add on to your game. It gives the player a bit of excitement. Dark rooms cannot be interacted with until the player is carrying a lit torch or light source. When the player is carrying one of these they can see the description of the room and the objects it holds. Without a torch of light source you won't be able to interact with that room. You can move around while in a dark room, but you can't see.
To do this we must think of a name for our room, give a description. If you don't know how to do this look in the blog archive on the right of the screen and find a section on rooms.

Mine will be ........

Study Room is a room. "You are in the study room, you are surrounded by lovely books, old and young. There is a desk on which another thicker book is lying. To the west is another passage."

This is a room you can see. But to make it a dark room you must add this.

Study Room is a dark room.

Put this after you have explained it is a room. You must now make a torch. My torch will be a lantern. I suggest putting this in the room before this one, as the player can pick it up. If you put it in the dark room it won't be a dark room any more.

A Lantern is in Hallway. A Lantern is lit. 

Or

A Lantern is in Hallway. A Lantern is unlit.

The player will not be able to light the unlit light source. So I suggest having any Light Source lit at all times in the game.

Hope this helped you in your text adventure.

Thanks,
danielfrogs




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